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Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 09:43:00 -
[1] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Hey Rise,
I do not like the idea to keep the exploration theme on a big hull that cannot cloak.
So please either make it an exploration ship that can move about sneakily with covert ops cloak and be self sufficient being able to find and finish e.g. 6/10 by itself just like the Stratios with at least double dps or make it a real support ship without any exploration boni at all. Instead, a bonus to sensor booster, tracking links and energy transfer amount.
Also the Rep is already more than enough. Instead of the rep bonus I would like to see the range bonus. But then again if that range bonus is not good enough for at least 50 km range with large RR, then I'd rather stick with the short range and have the rep bonus. I'd like such a range because being able to support other more nimble ships with reps further out makes the hull different from just a better RR fitted Domi (which I would then prefer for its lower price - since it would be needed in most PVE scenarios that I know of. I am not sure if it's too OP in PVP situations though.
Shortversion: Real support BS or real exploration BS. edit: And make it 9 targets please.
On a sidenote: Did someone fool me there or did you actualy talk about a medical clone facility and shuttle bay on this ship? . |

Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 15:13:00 -
[2] - Quote
Thinking about how an SOE battleship could support the rest of their lineup specificly the following "exploration dreamteam scenario" comes to mind:
1. Astero scans down exploration sites, doing basicly all the new sites and DED plexes up to and including 4/10 solo.
2. Astero finds a 5/10 or higher, lights a covert cyno and the NESTOR jumps to it from as far as 15 LY away.
3. Astero approaches Nestor and reships to the STRATIOS (the only cruiser small enough to fit into the Nestor ship maintainance bay).
4. Fleetwarp to DED plex. Stratios and Nestor rep each other and do a combined damage of 1300 per second.
5. ???
6. Profit
The specifics of that I don't really care about. E.g. cloak on the Nestor or not, I don't care. . |

Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 16:27:00 -
[3] - Quote
Salpad wrote:When are you going to add another missile-using "faction"? So far, out of the Sisters plus all the pirate factions ships, the only one that isn't g++n-based is Guristas.
It's okay for EVE to be primarily a g++n-based game, but it'd be very nice to just have two different non-g++n-basedpirate/pseudo-pirate factions, so that there is something to choose between.
So add another missile-based faction, please.
There is still "Minmatar-Caldari" outstanding. I envision something like a Machariel with massive large missile speed and mjd reactivation bonus and native targeting range of 125 km before skills, much like I fly my Golem only with moar speed. Bastion is totaly overrated. 
For your reference:
[Golem, Interceptors Bane] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Target Painter II Stasis Webifier II Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Warp Scrambler II Large Micro Jump Drive 100MN Microwarpdrive II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Heavy Unstable Power Fluctuator I [empy high slot] [empty high slot] [empty high slot]
Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II
Hornet EC-300 x5 Hobgoblin II x5 Hornet EC-300 x5 (I so wish 3 large smartbombs would fit on this thing.)
Arthur Aihaken wrote:CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. Maybe you should reflect on that a bit then. You're introducing another $1-billion+ ISK battleship with the likelihood that you'll have to immediately revisit it. Again. Meanwhile, we're again talking about nerfing another Pirate battleship, the jury is still out on the new Marauders, the other Pirate battleships need a balance pass - and we still haven't touched base on Black Ops. Shelve the Nestor, gather some feedback for the next few months and re-introduce new Pirate battleships (including the Nestor), Black Ops, any adjustments to Marauders and address the abysmal warp mechanics for battleships.
I agree wholeheartedly. . |

Savira Terrant
Forsaken Identity Unchained.
67
|
Posted - 2013.12.05 13:12:00 -
[4] - Quote
I don't like the idea of a supportcarrier in yet proposed ways, those are too powerful compared with a real carrier - like the ability to transport multiple ships, having SMA functionality, a really strong RR bonus and field more than 5 drones.
I do not want to water down the experience a player gets when he actually can fly a carrier and learns how much it makes one's life so much easier moving your stuff around and supporting a fleet. I don't like more than 5 drones for subcapitals either if only for the sake of seperating capital ships and subcapitals, this is something that should never be touched in my opinion. While interesting I also do not like to have a battleship that remote reps just like a Logistic only with more EHP and signature.
Here I wrote about my vision of how a Nestor could support the other two SOE ships (and others also of course) and I would like to iterate on that with a few specifics:
Quote:NESTOR
Amarr Battleship Bonuses:
10% bonus to Large Energy Turret optimal range 4% Armor resistances per level
Gallente Battleship Bonuses:
20% drone hitpoints per level 15% bonus to Armor Maintenance Bot transfer amount per level
Role bonuses:
100% bonus to Large Energy Turret damage Can Jump to Covert Cynosaural Fields (that's it - no cloaking whatsoever, no interdiction nullification, no warpstrength and no Covert Cynosural Field Generators or Covert or otherwise Jump Portal Generators!) "Can transport one Stratios (or any onecruiser maybe - but no SMA functionality just the fitted ship and charges in it's cargo"
Slot layout: 6H, 6M, 6L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 250 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 9 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 400
Personally I would make the jumprange the same as a carrier, but it should at least have 9l y range with Jumpdrive Calibration 5 to make any sort of sense as a support ship for a scanning frig without the need to have a cyno chain.
So much to my proposal for the Nestor.
Making this viable together with the other SOE ships though, would require the Astero to have a third highslot and ability to use covert cyno (I know there is the possibility to refit in space now, but for the sake of [i]this concept not having the cyno already online would be kind of half assed. Also to make the SOE ships a real dreamteam, I would make the Stratios a real droneboat with no Laser bonus and 5 drones and make it so that the Stratios can make a capchain with the Nestor and rep 600 omni dps on the Nestor with medium reppers. This combination should make both ships capstable while running an afterburner and have a microwarpdrive fitted.
---
I don't know about this rumor about clones and and stuff for the WH peeps, but that sounds more befitting for a POS module if that was really more than a rumor. . |

Savira Terrant
Forsaken Identity Unchained.
67
|
Posted - 2013.12.05 13:44:00 -
[5] - Quote
Phoenix Jones wrote: It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
All battleships? . |

Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 13:58:00 -
[6] - Quote
Spugg Galdon wrote:Krimishkev wrote:Spugg Galdon wrote:To those complaining about the asthetics of the ship:
I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship. Vertical stabilizers to the middle too maybe. Someone beat me to it! http://i.imgur.com/tTJXrN8.jpg
OMG THAT LOOKS AWESOME. I'd buy this thing any day! . |

Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 14:26:00 -
[7] - Quote
Phoenix Jones wrote:Savira Terrant wrote:Phoenix Jones wrote: It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
All battleships? Edit: Actually, not one battleship has this problem... especially if ISK is to be made in the target system. Use your imagination. Imagination only goes so far until you have to balance out a ship based on its ecology. SOE is a humanitarian organization and explorers. There ships should match that. The first two ships (astero and stratios) fit that moniker. The Nestor battleship though, while it fits the SOE setup, is not practical to be used by the Eve player (no one would realistically use this 2 billion isk ship in any realistic form outside of ship spinning in a station). It is not worth it.... But just because it is not worth it, does not mean we have complete liberty to add in whatever we believe will make it worth it (I'm just as guilty of having grand re-imaginations of this vessel). I'd like to see CCP's second going on this ship. Because while the current ship fits the Sisters of Eve ethos, the ship has no actual or practical use in the game at the moment. This doesn't mean that it should be usable by everybody for anything for any reason, but it should have a real stated purpose. Right now the concept of a exploration battleship does not fit the current biology of the game (it is a nice concept, but does not work in a practical manner).
Making this ship useful for exploration is just what I proposed. Nothing more. There is no difference in transporting my Marauder to the target system for the much needed dps in DED plexes or jumping a different ship direcly to a cyno, other than directly being useful for both and maybe cheaper due to less mass.
Also I ninja edited my earlier post again if you care to know some more thoughts from me. . |

Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 14:27:00 -
[8] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
I really hope you read the more recent posts before discussing that stuff. . |

Savira Terrant
Forsaken Identity Unchained.
69
|
Posted - 2013.12.05 16:29:00 -
[9] - Quote
Thaddeus Eggeras wrote:And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!
NOOO!!!
The sisters ship already puts future designs into a deadlock in peoples mind. I can't believe this. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 07:22:00 -
[10] - Quote
GeeShizzle MacCloud wrote:Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations. where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land. it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities.
Apart from the delivery time I thought it was impossible to assign Logistic drones to a fleet member. This is why I proposed a design that would discourage the use of damge dealing drones with damage shifted to the lasers while keeping the drone/support theme by giving a bonus to rep drones. The delivery time in my opinion is not nessesarily a bad thing balancing wise.
Apart from that. There are still folks around that want a cov ops cloak or all the other BO abilities. And also folks that want this ship like a carier. But I believe we have to keep a very fine line between this ship and BO, but also between this ship and a carrier. The gist here would be in my eyes to take a maximum of one aspect each of what a carrier and a BO does.
Launching more than 5 drones is a big NO go for me here. Also the notion of a "triage like" module for the reps. This is what makes a carrier unique. Also having a fitting service is rather stepping on - not only - a carriers toes (and also on the toes of that new personal hangar thingie). That is why I proposed the ability to transport a fitted cruiser without a fitting service to make for a unique function to support an exploration ship. On the other hand we already use carriers and suicide cynos, to transport our multibillion-DEDplex-dps-ships to the target area. Having a battleship jumping to a cyno directly and bring the cruiser for our scan buddy, would in this usecase still be unfavorable compared to using a carrier, because a carrier can also bring PVP ships to kill or at least put the guy - who is possibly already in the site - to flight. So not much much stepping on toes of the carrier here.
As i said not using a carrier is detrimental, but could be leveled with the option to stealthily arrive at the destination one or the other way which is not possible in a carrier, because cynos show up on overview and on the map. Also it fits into the exploration role. And gives us an option to decide on.
Black Ops have a few unique abilities:
Jump to Covert Cyno Jump there Cloaked Bridge a support fleet (to a covert cyno) Move faster Cloaked no targeting delay after cloaking only 5 seconds reactivation delay for cloaking (instead of 30)
Choosing only one of these the ability to jump to a covert cyno is the only one that on one hand steals away too much from a Black Ops and on the other hand is not totally gimped by not having any of the other abilities.
Even if Black Ops would get Covert Ops Cloaking Devices in the future, I would argue that these - together with the ability to bridge without being a Titan - should always stay a unique feature for them. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 11:32:00 -
[11] - Quote
Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there). The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank. The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.
I said I would like to see a range bonus instead of an amount bonus in my very first post. Comparing that with other ships changed my opinion though. Exactly because it is too similar to other ships which each fill their own role much better than the strange chimera Rise proposed. Also I don't want to see yet another ship that has a dronebay full of replacable weapons being imune to ewar.
I don't live in a WH anymore, but I think long enough to know that an rr BS (with drone damage no less) is just silly. Adding to the fact that a Strateos already has more than enough tank to easily survive sleepers while hacking and that nobody in their right mind would use a bs - especially uncloaked, but not saying Nestor should get a bonus to cloaking - for any other scanning tasks than being stranded outside one's homesystem, I can't bring myself to think this thing is not completely useless for exploration. The point that it's uselss for exploration outside of WHs was already made earlier by myself and others. WH peeps love to fly expensive ships, but even more to make money fast (to have more time shoot each other in cloaky T3 ships). And that Nestor is nowhere near the way to do it. Hell, even the mass is a joke, when I can just jump a carrier through and bring 10 T3 with it. For me this is just another version of the Dominix with bad damage application, but slightly better RR capabilities, which only can be combined with itself if you want to make use of the rangebonus for the reppers.
. |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 11:36:00 -
[12] - Quote
Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.
The thing is, we already just pack our stuff into a carrier and do just that. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 14:06:00 -
[13] - Quote
Rek Seven wrote:Savira Terrant wrote:Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. The thing is, we already just pack our stuff into a carrier and do just that. Do don't understand your point. I realize jump drives already exist if that's what you are saying.  What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.
Well, that depends on what else happens to the Nestor. If it stays like it is and gets a jumpdrive it sure is quite overpowered. Considering my own proposal, i do not think so. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 15:13:00 -
[14] - Quote
GeeShizzle MacCloud wrote:
you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9
No offense, but this is wildly different from mine.
Also I made a point that the assignment of drones is rather controversial - without a cap on how many can be assigned to one pilot at least - from a gameplay point of view. But I heard there is a thread specificaly for that topic, so I won't go into this from here. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 20:17:00 -
[15] - Quote
Thaddeus Eggeras wrote:Quote: This man has F&I poisoning and is in critical condition. Prepare the antidote.
WHAHAHAHAHAHAHAHA!!!!
I wonder if CCP has sweatshops full of chinese kids to discern post like this one from posts with actual content related to the topic for the F&I forum section. Or do the DEVs need to read through all that empty crap we put them through? . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:10:00 -
[16] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
Wrong. Golem with a little buffertank can do them. Piece of cake. And although I hate cap boosters for PVE, Kronos can **** them. And if those two can do it, I am positive the Paladin and Vargur can too. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:35:00 -
[17] - Quote
Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:58:00 -
[18] - Quote
Omnathious Deninard wrote:Savira Terrant wrote:Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. I think anyone who was serious about this ship gave up when the "all over the place" concept of the ship was deemed intentional.
Which is the exact thing we are trying to tell them to change. We want a battleship for exploration and nothing more. Thinking about the needs to support exploration the first thing to think about is how to get there. While I support CCP for not adding cloaking, it doesn't mean we don't need an alternative. And to be clear I just flat out say it: We do not need an RR bonus to support exploration frigs and cruisers. How the hell did that even happen? Obviously not while thinking about players needs. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 05:21:00 -
[19] - Quote
Omnathious Deninard wrote: At this size, the main thing it will be doing is combat sites. I could support a scanning bonus still, but the hacking, RR bonuses need to go and full combat integration needs to be implemented.
Or on the complete other side of things, it needs to abandon its combat role and go full exploitation support role, with a fleet hanger, and ship maintenance hanger (probably make it so only covert ops capable ships can be stored in it).
Well it was said that the scanning and hacking bonuses are free for this ship, so I couldn't care less.
I liked the idea of repping drone bonus instead of damage bonus to drones (20% per level, not these crazy amounts of 500% I've also seen), because that way we are given choices and keeps the drone theme of SOE.
I don't agree with you on abandoning the combat role, because a battleship that cannot help finishing a combat site, will never be used as a support ship. In that case we would just continue using carriers to jump in true damage dealers. . |

Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 06:18:00 -
[20] - Quote
sabastyian wrote:I'm curious as to why you didnt feel the need to make it similar to a black ops ( minus the jump portal, but has its own jump drive ) as this ship with the remote rep bonuses ( tweaked some for capacitor transfers as a RR bs is atrocious for capacitor ) it would be perfect for small scale black ops fleets. There is currently no viable covert ops cloaking ( or black ops ) logistics ship in eve. A remote repair legion is pretty costly ( i know the nestor costs more ) for a mediocre job considering the 1.3-1.4b+ price tag. Remote repair tengu's have some some action but due to the price and short range, they aren't completely viable. This ship has the potential to be the first Black Ops fleet logistic boat ( that actually has enough range to rep someone on the other side of the cyno ) but you are diverting away, claiming a 2b+ ship should be an exploration boat ( to follow suit ) but not a black ops ship (because it would be over powered.)
Mh, I think this depends of where you see Black Ops. Long deployment behind enemy lines is cool and all, but I think the reality is quite different. Ganking targets, while trying to be 100% sure of a kill and being out of there before the enemy cavalry arrives is how Black Ops are used. And by itself hard enough to counter. Targets who really have their wits together may get a point before the BO fleet jumps out again and have the buddies there in time, but this is hard enough already. Adding a true Logistic ship to the mix makes even that more improbable. This in part is also why my concept for the Nestor a few pages back, while including a jump drive for covert cynos (no cloak bonuses), only had a repdrone bonus, which does not rep instantly and is destructable. . |

Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 10:58:00 -
[21] - Quote
Roy Alleyne wrote:Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? You can easily counter spider tanking BS formations with bombers, even the added range of the Nestor isn't enough to spread them to far apart.
What about lowsec? Just curious... . |

Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 18:23:00 -
[22] - Quote
Harvey James wrote:using rep drones on a ship where its majority of dps comes from drones is just plain stupid in most cases
If he was referring to my idea, it gets 4 turrets and a 100% bonus in exchange for the drone damage bonus. . |

Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 19:40:00 -
[23] - Quote
Thaddeus Eggeras wrote:Mordus faction ships
Role Bonus: Either 50% to missile velocity or 25% to Missile explosion radius
Caldari Bonus: 5% to rate of fire of missiles per level
Minmatar Bonus: 7.5% to shield boost per level
I would also like to see them be fast more around Minatar ship speeds.
I would like only missile velocity, as much as possible. No ROF bonus. High Shield Hitpoints. MJD cooldown and activation time bonus. Done.
And while we are at it a pirate implant set for MJD activation time.  . |

Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.08 10:26:00 -
[24] - Quote
Roy Alleyne wrote:A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked.
So you don't agree that no WH-dweller in their right mind would use even a cloaked battleship for scouting? Very well. You are obliged to that.
Does one really need a Battleship for Ghost sites? How so? I never did one, so please enlighten me. I believe that the Stratios is more than enough for hacking the other sites. Even if you want to sit there and tank them, while your fleet finishes off the Sleepers. The drone damage is also questionable regarding wormhole sites.
So while the mass might be a nice gimmic, I'd say spare it for a ship that is really useful and desinged towards wormholes and make the Nestor a ship that supports exploration in known space.
A battleship designed for WH use (PVE!) would then have:
- a weaponsystem, that doesn't need cap (other than drones) - instead of a dronebay brings T2 smartbomb range to whatever the Sleeper-frigates orbit range is - be armor tanked to leave medslots for ewar or cap mods - a damage profile that can be evened out easily (I would say with omni resists, but I guess that will never happen to a non special edition ship) - lots of basehitpoints to eliminate the need for a plate - that nifty reduced mass.
And even that design would not need a cloak bonus, because it will die even if it has one and meets a tackler on the other side. It is still a battleship! . |

Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.08 11:37:00 -
[25] - Quote
Roy Alleyne wrote:
My Impression of putting the virus stregth bonus on a Battleship hull is for use in high level Ghost sites since you don't need to travel very far for the first can and can survive the damage. I agree with you that the Stratios performs extremely well for Data/Relic sites both in wh and Kspace and has been shown to handle Ghost sites but only by sacrificing a lot for added tank.
Drone use in whs is more difficult than anywhere else but is still effective. As the only weapon system, drones will get eaten by sleepers but when your ship can draw aggro with turrets of its own and is careful to keep its drones within easy recall range then they are still viable as a weapon system. Both of these capabilities are within the Nestor's capability by deploying sentries for long/med ranges and light drones for frigates that get close.
To be clear I don't want to restrict the Nestor into wh exploration. I am an exploration pilot that spends about the same amount of time roaming low, null, and wh and enjoy each for their challenges and rewards. I mearly wish to allow the Nestor to reach its full potential and see as much of the universe as I do.
Thanks for the clarification. Would you mind to be a bit more specific regarding the Stratios(or any really) fit needed to survive the Ghost sites in a wormhole? Otherwise I will not be able to consider whether I would stick to the Stratios or even cheaper or afford a Nestor instead. (I am not saying the price is important for the balancing, just a personal descision for this usecase.)
You make a good point about the drones there. I am of the personal opinion that any PVE fitting should be optimized for income. The first part of the income equation is of course ISK/h. Since I think there is a second part, being how long you can concentrate on the given task, I optimize my fitting not for dps, but ease of use with then as much dps left as possible. This especially comes in handy in environments where being ganked while doing PVE is more than likely since avoiding or otherwise reacting to the threat is more important than finishing a plex/anom/mission/whatever a minute quicker. This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself).
Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? . |

Savira Terrant
Forsaken Identity Unchained.
73
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Posted - 2013.12.08 14:22:00 -
[26] - Quote
The Djego wrote:Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus.
I am aware that Logi Drones are weak without bonus. My idea would be to replace the drone damage with a drone rep bonus and shift the damage to the lasers somehow. So that you have to choose between rep drones or full damage. . |

Savira Terrant
Forsaken Identity Unchained.
73
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Posted - 2013.12.08 17:00:00 -
[27] - Quote
The Djego wrote:Savira Terrant wrote:The Djego wrote:Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus. I am aware that Logi Drones are weak without bonus. My idea would be to replace the drone damage with a drone rep bonus and shift the damage to the lasers somehow. So that you have to choose between rep drones or full damage. Edit: Also remember we are talking about large rep drones in this case. A full set of T2 large RR drones reps 450 armor every 5s, or 90 armor per second. A T2 RR does 384 every 4.5s or 85.3 armor per second. Adding gang link bonuses you get up to 116,4 armor per second out of them and this is for a single utility high slot, not even taking the 50% bonus of the hull into account, while the drone bay can be utilized for 600-700 dps on a drone focused hull. I think keeping the utility on the reps and gearing the drones to damage will work out better. From my own experience, flying something similar with the old paladin as full RR gang setup worked very good in combination wtih logis or other marauders, it is a bit like having a halve of a logi build into your dps BS on grid, and I guess with the bonuses it it more like having 1-2 logis in form of one BS, that still can deal ok dps with drones.
Yes, the bonused drones do that kind of damage. But shifting the damage from drones to turrets is not supposed to lower the total amount of dps. Yes, actual Remote Repair Systems do repair more HP and do get a benifit from gang boosting.
But having a ship like that would be the exact powercreep version of the Dominix which I would just hate to see. Instead I proposed a ship, that does more damage and reps less. While using no cap for reppers, which in turn can be destroyed.
The point is, while you are absolutely correct in your comparisons, I made such a proposal deliberately. The whole proposal is (quite) a few pages back. I'd like to try and refrain to repost the same thing over and over again - like a few others in this thread, but if you care to find it, I would be delighted to hear your comments. . |

Savira Terrant
Forsaken Identity Unchained.
73
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Posted - 2013.12.08 17:40:00 -
[28] - Quote
MeBiatch wrote:Xequecal wrote:I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche. . Micro Jump Drive.
And that works to avoid the tackle that comes together with the bubble how exactly? (Still "voting" against cloak or bubble immunity... just curious.) . |

Savira Terrant
Forsaken Identity Unchained.
73
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Posted - 2013.12.08 19:32:00 -
[29] - Quote
I am wondering if we could just leave the price discussion out of arguments, when talking about ship features. Let's make a healthy ship and then argue about a price and whatever possible reasons CCP would have for their pricing policy. . |

Savira Terrant
Forsaken Identity Unchained.
75
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Posted - 2013.12.09 12:13:00 -
[30] - Quote
Ju'Rei Oh wrote:Savira Terrant wrote:I am wondering if we could just leave the price discussion out of arguments, when talking about ship features. Let's make a healthy ship and then argue about a price and whatever possible reasons CCP would have for their pricing policy. The price is part of the discussion because of the source. The source is servant sisters of EVE loyalty. The value of each loyalty point from any corporation is determined by the reward with the best yield. In this case, the Astero. Meaning If one were to farm out 400,000 LP from the sanctuary, they could either buy 20 Astero BPCs and sell either the BPC or the constructed ships for 100-120m ISK, for a net of around 2.2 billion isk... or they could lose money. So whether or not the market price for the Nestor is 2.2 billion isk or nothing (the latter seeming more likely), and whether or not one chooses to sell or keep their Nestor (again, latter is most likely), they will still pay, at the very least, 2.2 billion isk in loyalty points. The price of the Nestor is already determined. Unless the market for the Astero crashes (not likely), the nestor is, right now, worth 2.2 billion isk. Thus, the general gist of this thread so far is the stats proposed in the original (and subsequent) posts simply do not fit the current value of the nestor.
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship. . |

Savira Terrant
Forsaken Identity Unchained.
76
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Posted - 2013.12.09 14:16:00 -
[31] - Quote
Roy Alleyne wrote:Savira Terrant wrote:
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.
I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce. The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from. Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them. P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently 
No worries.
Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.
I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific price.
Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that. . |

Savira Terrant
Forsaken Identity Unchained.
76
|
Posted - 2013.12.09 19:54:00 -
[32] - Quote
BeanBagKing wrote:CCP Rise @ Posted: 2013.12.04 13:42 wrote:I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. Just wondering what the word is (if there is one). Last I heard you couldn't really say anything yourself, but there was going to be some team discussion. Just curious if anything came of it.
I am guessing there is more than one opinion within the team and lots to discuss and then they also run new proposals by the CSM first. But yeah, hoping to get some feedback too. As I said in the past, feedback is a two way street. . |

Savira Terrant
Forsaken Identity Unchained.
76
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Posted - 2013.12.09 21:42:00 -
[33] - Quote
XvXTeacherVxV wrote:Vincintius Agrippa wrote:Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq. I'm suspicious of comments that suggest .5 space isn't high-sec....
He seems to imply highsec ganking, which is preferably done in .5 systems. . |

Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.10 05:12:00 -
[34] - Quote
Upgrading servers or not, I blatantly disagree with more than 5 drones on a subcapital for the sole reason of serverload - there will always be even bigger fights that bring the server to its (time dilation) knees.
Other than that I think right now is the worst time to introduce an SOE battleship that doesn't strictly follow the Astero and Strateos line of ships - even than it's not the best time. We first need the planned rebalance of Black Ops, pirate ships and T3 ships, get used to them and then find out which niche was not fulfilled yet. So I humbly ask CCP to completely forget about the Nestor, prioritize on balancing the mentioned shipclasses - without having the Nestor nagging in the back of their heads - and then introduce a Nestor with unique capabilities that has value to the players.
I know that bringing new bling to the game is always the most fun and the best thing PR wise (if it looks better than it's current design ), but for the health of the game, can we get the rebalance of mentioned classes in a point release between now and summer and a Nestor in the summer expansion? It's just without knowing the "final" stats of those ships we can hardly argue for features that the Nestor actually benefits from compared to those. . |

Savira Terrant
Forsaken Identity Unchained.
77
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Posted - 2013.12.10 09:17:00 -
[35] - Quote
James Amril-Kesh wrote:Savira Terrant wrote:Upgrading servers or not, I blatantly disagree with more than 5 drones on a subcapital for the sole reason of serverload - there will always be even bigger fights that bring the server to its (time dilation) knees. Nobody's going to blob these unless there's an actual advantage to doing so, and I don't think there would be. Scout drones aren't well suited to that type of combat since they're too susceptible to smartbombs. Even if this particular ship were never to be used in environments causing such loads, my fear is the opening of hells gate regarding future iterations of other ships. . |

Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.10 19:56:00 -
[36] - Quote
I knew it. Introduce a T1 ship with a special ability that was formerly only for T2 ships (I am looking at you, Venture!), another one would come along and then everyone starts screaming for more T2 abilities for T1 ships (which pirate ships are)... I actually predicted that in the Venture thread.
Disciple Cax wrote: ...give it the ability to jump to covert cynos so that it can useful as an exploration ship. Replace the scanning and hacking bonuses to tractor and salvage so that it can be used to run sites or support in exploration in some way.
Without a covert cloak, and at its price, no one will be risking it any other way than jumping it into an empty system to run a site. And if someone is there to lite the covert cyno, they likely already have the analyzer on their ship and the BS doesn't need the bonus.
To this I agree. So I am included when screaming for a former T2 ability (jumping to covert cynos) in a T1 ship.  . |

Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.11 06:28:00 -
[37] - Quote
@Thaddeus Eggeras
I was going to post a long answear to your question with lots of arguments and seriously trying to make you understand my viewpoint even if you would not agree.
But then I saw this...
Thaddeus Eggeras wrote:The primiary drones in PvP huh. I'm guessing you don't PvP much huh. I see EC 300s, warriors, hobgoblins a TON more then I see sentries is PvP. Sentries are rarely used in PvP. I see them much more in PvE.
And I have covered why the Nestor won't cost 2bil or more, I won't go over it again. Plan for the first couple months it costly about that but it will go down.
... and knew you are way too disconnected from reality for any more typing not being a waste on you. Sorry man I cannot take you serious anymore. Go farm your Lvl4's.
Disciple Cax wrote:In exploring, it still doesn't need the virus or probing bonuses as it is better in every situation to use a more nimble ship with covert cloak to move around and find sites. It does however have a great set of attributes to run complexes especially with an RR partner. It is perfect to be an exploration command ship, jumping into to pick up loot or run complexes, provide repairs, restock supplies, or move your loot out of a deep null sec system.
Maybe if we think on it, we could come up with something else very interesting for it to do in relation to exploration as a type of exploration command ship.
I agree. Even if the bonuses are "free" they are still wasted, because nobody in their right mind would scan or hack with the current iteration - or any battleship. Instead the exploration theme together with a support role would mean to support the guy who is scanning to finish complexes.
My idea was a covert jump drive exactly, but I would take very good care not to give it too much cargo for the exact reason that it could be used as a transport for billions of loot. The jump drive has to be covert though, because otherwise I would still just continue to use a carrier for exploration.
Additionaly regarding the drones argument I would still prefer to remove the drone damage bonus, in favor of a weapon damage bonus or additional turrets and replace the repair bonuses for the modules with a drone transfer amount bonus. Drone damage bonus is just the same old again, creating a dominix copy. Why not create something that can rep and does damage, just in new ways. And if you don't want to rep you can still used (unbonused) drones for damage. You'd have to make the same decision what to take with you and the ship still stays in line with the two primary SOE races. And yes further delayed reps because of drones are infact intended by me, because in conjunction with a covert jumpdrive I never want to see the kind of rep bonuses the Nestor has in it's current iteration.
Mordecay Toth wrote:maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] Nestor
I like this design very much. There was one though that additionaly had this half-ring thingy which I even like more. . |

Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.11 08:15:00 -
[38] - Quote
Roy Alleyne wrote:As to the Nestor, I feel like the discussion has grown stale. All the major players have made their cases and defended them well against questioning, griefers have been exposed, and all arguments have been considered and posted on by those interested. Currently all we are doing is rehashing old points...
You have a good point here (for once ). I guess the fear is that after waiting for so long for a reaction from CCP, that not voicing concerns continuously gives them the impression we either don't care anymore or this ship was alright as it is. . |

Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 09:10:00 -
[39] - Quote
Disciple Cax wrote:I have an idea for being able to use the Nestor as a RR boat without making it OP, but still offering its utility in an interesting way. This idea will require some tweaking so please don't take it as a final product, but I feel that the concept is worth looking into.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 250% bonus to logistic drone repair amount 50% bonus to large energy turret optimal range
Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 500
Fuel Bay Capacity: 1250m3 Corporate Hangar Capacity: 1000m3
Can jump to Cynosural and Covert Cynosural beacons Jump Range: 3.5 ly Can fit Logistical Drone Link Augmentor
Logistical Drone Link Augmentor
500% bonus to Shield Maintenance Bots optimal range and 250% bonus to Armor Maintenance Bots optimal range 100% decrease to drone speed
Can only be fit by Sisters of Eve ships
CPU: 100 PG: 1
-- Med Slot
Activation Cost: 250
This would effectively give it the ability to choose between combat or logistic drones. Almost 1000 dps with sentries, and about 350 dps with just its pulses. This would also make its logistics drone almost like logistics sentries with a 30km range. An ability unique to this ship as only SOE ships can fit the mod. Please don't make the argument that the module is too limited in number of ships as it can be applied to 3 ships. There are many mods in this game that can only be fit on 4 ships.
I took the analyzing and probing bonuses off because any ship that lights you a cyno to come in is very likely to have the bonuses already. You don't need them in combat, so they seemed a little redundant.
The rep is ~3 unbonused large RR. It has a corporate hangar to serve as a type of exploration command ship. I have heard arguments that too large of a bay would make other ships irrelevant, but the bay is only large enough to carry salvage and backup mods. It requires a second player to travel, so it is fairly balanced in its utility/effort ratio. The next step up in transportation is covert bridging a covert hauler which takes 1 more account for about 6 times the carrying capacity.
It definitely shouldn't have a ship maintanence array as that would allow too much mobile refitting in combat. With a carrier you are limited to sitting ontop of it, but a BS can move too much.
The numbers I used are definitely debatable and I'm sure CCP would bring them in line if they like the idea, but what do yall think about the concept? Logistical sentry drones that are unique to this ship, and covert jump capable exploration command ship. Capable of aiding or shooting, but not OP at both at the same time
**Edit**
I put the repair amount bonus on the ship so that you could use the module for the cruiser and frigate, but give them a reasonable bonus to repair amount for their size, or none if seen fit. It would still allow them to provide rep or dps.
Your concept is basicly the same as mine with different numbers plus a module for more repdrone-range. Considering you most likely did not read the whole thread, I'd like to note that I am happy not being the only one having this kind of idea.
I have to say though, that I think the rep drones should not be further buffed than the 20% rep amount per level bonus, since having a balanced ship would mean to also decide between damage or rep in your highslots if you want more RR output.
Also when exploring me and my buddy cover 2 regions in an afternoon, so having 3.5ly of jumprange is by far not enough. Going in different directions and leaving our carrier alts in the middle, we can reach our scanning alt in one jump. So it's quick, does not need more alts and gives us the ability to bring PvP ships. Any exploration ship that goes into this niche would first have to have at least the range of a carrier and second balance the inability to bring a PVP ship with being sneaky (hence covert cyno).
This is the original idea with a link to the proposal. . |

Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 10:11:00 -
[40] - Quote
Disciple Cax wrote:Definitely didn't read all of the 60 pages before I started posting. I got into the conversation a bit late.
I feel like it should be made more difficult to fit the RR in the highs, and focus it to the drones so that imbalance doesn't happen. I see the potential problem if someone wanted to just stack RR in the highs and have the logi drones.
If it were balanced where it couldn't realistically sustain the RRs in the highs, I feel like the bonus given is roughly appropriate at ~3 large RR, that would then give it a more hard line limit and keep it from just being over the top rep ship.
I gave it the same range as the BLOPs BS base jump distance. I figure that it would be considered OP at a greater range than that, and I would have to agree. As to bringing a pvp or pve ship in your carrier, the benefit of this ship is that it can be both. Bring a long a depot and you can swap before you jump to either or. For bridging across the whole map, your carrier is probably better suited.
This would liken itself to bridging to one of multiple people within a region, and have the ability to have multiple roles within a variety of situations.
Do you agree?
I fear that I don't. Having a ship with considerably less jumprange than a carrier makes the descision too easy in favor of the carrier. Every system you can cover with your jump range means ISK, so with your proposed baserange of a BO we would end up at around 7.875 lightyears with max skills. That's only a bit more than half that of a carrier.
Yes you could refit this thing for PVP, but at some point even I do get risk averse.
Well, regarding your proposed numbers for the drone bonuses, I just don't like them being so ridiculusly high. Also I just don't like to give a bonus to both drone damage and rep amount. And introducing another module. We have to stop throwing stuff at this ship at some point.
Okay so with 20% drone bonus we'd end up with the equivalent of 3 large reppers without fleet bonus (and without RR drone rigs, don't forget those). Adding only 2 reppers and a capchain it would already be possible to rep the same amount as a Logicstics cruiser. With less range on two reppers though. But at some point we have to watch the balance aspect regarding BO hotdrops. I already made a point in an earlier post, that having too much RR capabilities on a ship capable of jumping to a covert cyno is not desirable. I find my proposal much more elegant in this regard, because it does not allow "instant" reps of RR mods while doing a good amount of damage with drones. We already have the Sin for that - or any other drone boat, if we don't look at the BO environment. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.13 19:06:00 -
[41] - Quote
Disciple Cax wrote:Quote:We have to stop throwing stuff at this ship at some point. @Savira Terrant: I agree that randomly throwing every bonus in existence at this ship is ridiculous in some parts of this thread. In fact the original design already does that. In reference to having new and interesting mods or bonuses though, I disagree. Maybe my concept isn't the best, fair enough, but we shouldn't be afraid to come up with reasonable new ideas to make the game a more fun place at any point. Just coming up with it was part of the fun for me. Numbers aside, I feel like logistic sentry drones could still be an interesting unique change for the SOE line. Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE.
As I said, I am happy that others have similar ideas. I try not to offend anyone but still lobby for my proposal, because I think it is the most well rounded. I am sorry if reading my answear made you think otherwise, but of course everyone is obliged to their opinion. CCP is going to make the descision anyway, while we try convince them to make something out of it. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.13 20:08:00 -
[42] - Quote
Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun.
And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.) . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.14 10:27:00 -
[43] - Quote
Onictus wrote:Savira Terrant wrote:Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.) How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming. You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer. Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd.
First you ask for "+ cap (for real)" and then you argue that you would need cap mods in the lows and won't have 2 slots left for DDA's. Something is not right here. And let's not forget that you don't have to jump cloaked or even with a cloak fitted. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 00:16:00 -
[44] - Quote
Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.
Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?
Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 14:08:00 -
[45] - Quote
Onictus wrote:Savira Terrant wrote:Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is. Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked? Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier. With no cap bonuses? ....and how many transfers exactly?
It has slightly better recharge than a Dominix, has 5 midslots after the propmod (Dominix has 5 overall). So the prposal you made is basicly a jump capable Dominix, a very popular and survivable RR-battleship for good reason already. Well, it maybe has ~50 less dps. Only that you additionaly want to keep the rep bonuses and top it off with extra cap. Then let's not forget, while it lacks a lowslot in comparison to the Domi it has quite the resist bonus, further stacking with the rep bonuses.
So I stand by my opinion, that your proposal is overpowered and bonuses on Remote Repair Systems should never be combined with a covert jumpdrive - which I wholeheartedly agree it should get to fulfill it's exploration role. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 15:35:00 -
[46] - Quote
Mordecay Toth wrote:What about this:
NESTOR Developer: Sisters of EvE
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% bonus to remote armor repair and remote hull repair system range 200% bonus to remote armor repair and remote hull repair amount -50% power need for remote armor and remote hull systems
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97 Drones (bandwidth / bay): 125 / 600 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 800
Fuel Bay Capacity: 1250m3 Jump Range: 3.5 ly
Can we please stay away from these huge role bonuses for a pirate ship? And this proposal is even more OP than the one before. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 17:12:00 -
[47] - Quote
Onictus wrote:Too much to quote.
Okay. You made your point. I still have to disagree with combining those things, because it is already hard enough to deal with a BO drop and now imagine these things can commit even longer to a fight. In my opinion it would just be too much. Even if only the bonused reps are used in highs and the drones do 475 damge only to favor tank.
For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
About the gating in low or null: Yes, I agree. A jumpdrive would be very convenient. I made such proposal myself if you might remember.
Let's not argue, we have different opinions. None of us seems to budge. Let CCP decide (haha, if they even give us the jd many of us seem to agree on, lol) and whine when the time comes.  . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 19:32:00 -
[48] - Quote
Onictus wrote: 475 DPS with at best a 55km range.....less than a thorax, both range and damage, not to mention I would like to see my T2 battleship useful for something OTHER than shooting bombers around and quick ganks (ok not so quick if you saw the sin gang that killed a Nyx the otehr day)
Basically I want to see T2 battleships that can y'know battle, if I need to back them with carrier priced pirate battleships so be it.
Ah, okay. That is basicly where we disagree then I guess. I thought BO were for behind the lines, hit and run stuff. And liked to leave it at that.
Onictus wrote:Savira Terrant wrote: For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
To be frank I don't care about PvE, and even then did you see the video of a guy doing a C5 site solo in a Vargur? Drone reps have a million downfalls, particularly when you have to deal with the persistant bomber wings that infest EVERY fight in nullsec. I do it, they do it everyone does it.
Whatever man, you were the one talking about 'missions or ratting or whatnot'.
. |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.15 21:41:00 -
[49] - Quote
Alvatore DiMarco wrote:I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all.
Mh, if that is the case, it should just have as much dps crammed into the hull as possible and 500 defense. (And still the covert jump drive , which is why Onictus and I considered PVP in our discussion.) . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.16 07:39:00 -
[50] - Quote
General Jack Cosmo wrote:what about giving and extra high slot for a cloak for the frigate atleast, if not 2 for a probe launcher also!
I think it is intended, that you have to choose between more damage/utility an a cloak/probes. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.16 20:28:00 -
[51] - Quote
Onictus wrote:Joker Dronemaster wrote:
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.
This, the rest is just details.
Totally agreeing to both statements. . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.17 16:45:00 -
[52] - Quote
Xequecal wrote:Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered. I already argued against exactly this thing. Exept for the mass, this ship is a mess for wormholes.
Xequecal wrote:The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.
The LP price is the exact same as other pirate ships plus a premium for the highsec corps. Compared to the pirate factions the problem is that it does not drop anywhere. I find that not to be a bad thing, since the drop invalidate buying ships for LP in almost every case. Rather change that - but than again I do exploration myself, so don't. :P . |

Savira Terrant
Forsaken Identity Unchained.
78
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Posted - 2013.12.17 22:20:00 -
[53] - Quote
Joker Dronemaster wrote:And therein lies the problem.
Its not a bad ship, in fact its actually very good. Its just a bad SoE ship. If this ship BPC were a drop from the rouge drone 10/10 (It actually exists, or so I hear) or anywhere else it would be a great ship. But at it stands its too cost prohibitive for what it brings to the table and without a jump drive it breaks the theme of the sisters ships.
I'd like to hear your opinion and reasons about the alternative: making LP shops stronger and stop the blueprint drops of all the pirate ships instead. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.18 11:05:00 -
[54] - Quote
XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can we please stop trolling this F&I thread right here and now?! . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.19 23:50:00 -
[55] - Quote
Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets.
I believe he knew that most parts of this community are unable to voice criticism in a constructive way before he even took this job. Then again this is at least the second big change/addition to the game that people would like to see wholy different and from a personal standpoint I could understand if he felt frustrated. In my opinion he did almost entirely good stuff as long as it did not have to do with battleship hulls. T1 bs are questionable and I don't think I need to talk about Marauders. I don't use the bastion to this day and I am still sad that the hulls themselves weren't touched mostly - all else was pretty nice balancing work.
That said, it would really make me sad, if CCP would add a useless ship right after the tiericide initiative, which had the goal to make all ships equally desireable. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.20 09:13:00 -
[56] - Quote
Tyberius Franklin wrote: And to bring it back to being unfair, that increase in range was one of the most asked for things at the time. Looking at the alternatives a BS was never a goto for profession sites and likely won't ever be. Additionally the lack of mobility associated with battleships and the fact that it's role competes with a variety of capable ships including a covert cloaking cruiser made this a hard sell to begin with, but at it's base they thought up something pretty innovating in the very low mass. Also considering the feedback has fallen well short of focused I'd guess their at least thinking about it hence the lack of response. The concern regarding what can be added to it that would make it desirable across all areas of space is a pretty big one and I know I can't come up with an easy answer save the one thing we know isn't coming, a covert cloak.
And I am still of the opinion that the "all areas of space" thing is nonsensical to begin with. Even exploration has 4 very different applications.
Quote:scan stuff and 1. hack and chase spew loot (perfect for Astero) 2. hack and tank high alpha/GTFO (perfect for Statios)
3. blitz something that is basicly a level 4 mission (needs a bs that can be there fast and undetected in the first place - not talking cov ops cloak here - and no, I will not be scanning in a BS)
4. dps for wormhole sites (needs a cheap bs with non-cap dependent omni-resist-armor-tank (preferably gallente profile since it won't get jove profile), non-cap dependent gank other than drones make repdrones the thing for wormholes for sites that don't require guardians for a bs fleet absolutely no need for a any sneaky stuff for this ship)
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.20 10:38:00 -
[57] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety.
The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals). . |

Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.20 12:17:00 -
[58] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship? Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety. The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals). Corrected text below: So if everyone can bring their alt along in an additional battleship instead of scouting wormholes like they should be, yeah that makes almost no difference for completion times because the limiting factor is the spawn pattern, not dps application and thus negative fleet safety.
Your peeps seem less hardcore, playing with less monitors, I guess. That does not invalidate my argument. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.20 23:46:00 -
[59] - Quote
Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations?
If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger.
If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.21 08:59:00 -
[60] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside.
That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it.
I don't say it should get the bonus. My idea for the Nestor is quite different anyway. . |

Savira Terrant
Forsaken Identity Unchained.
79
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Posted - 2013.12.21 17:58:00 -
[61] - Quote
Calasanthra wrote:
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. quote]
exactly.
I don't understand which you mean. Do you think it s the way described or should it be? I'd have to disagree with the former.
Famine Kaftar wrote: It also has half the mass of a normal battleship. If nothing else the Nestor might find a niche in wormhole space PVE.
No, it won't as it is. A few might die the first few months, until everyone realised there are better options. . |

Savira Terrant
Forsaken Identity Unchained.
80
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Posted - 2013.12.21 21:44:00 -
[62] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside. That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it. I don't say it should get the bonus. My idea for the Nestor is quite different anyway. Question further as I'm confused. Why would you need 4 energy transfers? Especially when running only 2 reps (most RR domi fits I've seen run 2 of each)? And how does this affect damage? Also do you consider the domi the only useable drone BS?
Well, if you think you don't need to be stable or have implants you can get away with two. For RR fleets, basicly yes. This particular argument was how this ship is like the Domi. Which has best bonuses for RR fleet use. . |

Savira Terrant
Forsaken Identity Unchained.
80
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Posted - 2013.12.21 22:15:00 -
[63] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Well, if you think you don't need to be stable or have implants you can get away with two. For RR fleets, basicly yes. This particular argument was how this ship is like the Domi. Which has best bonuses for RR fleet use. I guess I'm still confused then as per what you are saying a 2 rep/2 cap xfer RR domi group doesn't work, also that doesn't really answer the question of damage and the need for cap xfers to get it. So long as we are simply looking at the RR abilities this ship are obviously superior and leave room unless you for some reason feel the need to double the cap xfers on the Nestor compared to a typical Domi fit unless I'm wrong and RR domi's always work under 60km due to never fitting DLA's.
My argument here is that it already reps enough and has a good range. The Nestor reps more but does not have enough range. There is also a "DLA-rig" so that it is enough control range. If it is not enough 1 DLA is. You'd have to manage your cap better in that case. . |

Savira Terrant
Forsaken Identity Unchained.
80
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Posted - 2013.12.22 18:47:00 -
[64] - Quote
You again with your virus strength. 
And it is not, by any means, anything like a carrier. Where do you get that from? . |

Savira Terrant
Forsaken Identity Unchained.
81
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Posted - 2013.12.23 03:43:00 -
[65] - Quote
Well, after thinking about this matter a bit more, there is absolutely no reason not to use the next best battleship with the highest dps you can use. I think even if this ship were to get a covert jump drive (with lacking range I bet) and a ship bay for a cruiser, I would still use a carrier as transport for jumprange and versatility. Nothing beats the jumprange argument, because it means you can cover more systems, thus find more sites and make more money while racing through 2 or 3 regions in a frigate.
Or does anyone see a benefit over a Marauder for combat exploration sites? . |

Savira Terrant
Forsaken Identity Unchained.
81
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Posted - 2013.12.23 12:43:00 -
[66] - Quote
Tchulen wrote:The problem I see with the Nestor is the same problem I see with the Astero and the Stratios which is: There is always a better choice.
Cov ops frigates are better than the Astero and also cheaper and have a much reduced cloak reuse timer. Tech III cruisers are better than the Stratios and only a tiny bit more expensive and have a much reduced cloak reuse timer (with the cov ops subsystem). The Nestor is too much of a hodgepodge to be a better choice than any other ship. If you're using it for logistics a tech II logi is better in terms of cost, overall tank and manoeuvrability. If you're using it for exploration cov ops or tech III are better simply for cost and ability to GTFO. If you're using it for dps there are a lot of other choices that are better and pretty much all of them are a lot cheaper.
I simply don't see the point in using any of the SOE ships which is a shame because they're nice looking ships (except the Nestor which, considering the ring at the front doesn't actually have any real purpose, looks wrong).
For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure. . |

Savira Terrant
Forsaken Identity Unchained.
81
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Posted - 2013.12.23 14:45:00 -
[67] - Quote
Tchulen wrote:Savira Terrant wrote:For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure. Yes, you're quite correct on both points. For 4/10 any cruiser or assault cruiser is better than the Stratios on cost. To be honest, I live in nullsec and had completely failed to consider the uses in highsec. Yes, I can see the use of the Stratios in high sec exploration. That is quite a niche use though, as you say.
It's also lowsec, hence cloaking is a bonus. . |

Savira Terrant
Forsaken Identity Unchained.
82
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Posted - 2013.12.24 00:28:00 -
[68] - Quote
Well, it is supposed to be bad at everything (which is just the true way of saying 'jack of all trades'). So we can argue all day long if we cannot convince CCP that we do not want such a ship. Hell, at this point I'll be satisfied if this ship will be good for something, even if it is not what I'd like to do, as long as some niche group can be happy with it.
Roy Alleyne wrote:I recommend CCP implement a cloak velocity bonus rather than buff the fitting potential
You mean covert jump drive instead, right? Right?   . |

Savira Terrant
Forsaken Identity Unchained.
82
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Posted - 2013.12.24 11:25:00 -
[69] - Quote
Apart from the jumpdrive being OP, I don't disagree with anything else you said.
Just decide what it is made for and give this ship something and not a tiny bit of everything. I don't care what it is, but it has to be something that says 'I want this ship and not any other' for whatever single thing it was made for. This is how the current pirate ships work - well, it is rumored they want to nerf at least one them to oblivion, so maybe they don't want that anymore at all, which would be a shame.
Bhalgorn - neutsupport and force multiplier (webrange) Machariel - highest alpha, versitile tank Rattlesnake - totally passive possible Nightmare - highest dps on usable ranges and application bonus Vindicator - force multiplier (webbonus)
Nestor...?! . |

Savira Terrant
Forsaken Identity Unchained.
83
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Posted - 2013.12.24 21:19:00 -
[70] - Quote
Tzar Sinak wrote:
Well, until they all get "rebalanced".
Yeah, a fearsome thought... . |

Savira Terrant
Forsaken Identity Unchained.
83
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Posted - 2013.12.24 23:01:00 -
[71] - Quote
Seranova Farreach wrote:
Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.
Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread.
You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything. I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak. . |

Savira Terrant
Forsaken Identity Unchained.
86
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Posted - 2013.12.26 01:35:00 -
[72] - Quote
Miasmos wrote:What would make Nestor viable for me: INSTANT MJD ACTIVATION.
Nullsec solo exploration, travel fitted with i-stabs, w-stabs, cloak, MJD and MWD. Gatecamp evasion through MJD right off gate cloak with fast align to warp after it. Catchable by a ridiculously good camp setup but viable enough to function as a solo boat for running nullsec complexes. Would like this.
PVP: Instant MJD would allow surprise sniping when not scrammed, and also elusion. Nasty ceptor orbiting you? Lock him, MJD, deploy Curators and see if he's on the ball to change his movement vector before the sentry lock delay ends. Risk: scram. Competition: Dominix with drone tracking and Armageddon with neut range.
Edit: balancing factor 3 minute MJD cooldown, get it right or die in a fire.
Haha, this is actually something that I would like to see for a possible future missile "pirate" bs. This and a ridiculous speed bonus for the missiles (not kindergarten stuff, something along the lines of 100% missile velocity ). 8 lows and highs and like 3 mid slots, 4 tops. And also bonus on damage and malus on ROF, so that the missile actually hits from 240km away, before the next volley shoots off. 
While it could work with the Nestor as you discribed and would be a cool bonus for a bs, I cannot support this for the Nestor though, I can't put a finger on it, something would just feel off. . |

Savira Terrant
Valhollr
91
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Posted - 2013.12.27 00:02:00 -
[73] - Quote
Roy Alleyne wrote:Anyone who tries to solo with the Nestor outside of high sec is not going to make it very far. BS hulls are inherently dependent on a fleet to move safely through hostile territory. In the Nestor's case, the ideal fleet would be set up for long term exploration due to SoE's preference for the role. Towards that end, having the Nestor support that fleet in either a support or a command role would be preferable than making it a BS hull with unreal solo survivability.
I would like to point out that I never considered this ship a solo ship. That being said, it should have 500-600 defense tank with specific resists against rats. This is actually possible as is with 3 lowslots and a rigslot for tank (dont ask the price for that, but it is possible). So we are good on the solo side of tanking. Non solo, remote rep bonuses are quite a waste. Since one repper already reps enough.
I still find my drone rep bonus idea the most elegant for the support role, escpecially combinend with a covert jump drive but even without, making this ship useful without being OP or have wasted bonuses.
- 4 turret slots with 100% role bonus - 10% range bonus per level.
- Loosing the drone damage bonus, the ship would have the same damage potential it has now, when damage drones are used. I don't like the range as a role bonus anyway.
- 20% bonus to Armor Maintenance Bot transfer amount and drone speed per level
- Puts the rep amount with 5 large bots to 2 large reppers. Of course rep drones do not drain your cap, but this is balanced by desctructability.
- Loose the remote rep bonuses.
- If you feel this ship would benefit much from a measily 19km range, then I have to agree with some people here, that you should just upgrade the range of the module instead. 25km for large is my proposal. Make part of it a skill, as far as I am concerned, there is no Advanced Remote Repair Systems skill anyway .
This way, it is possible to choose anything between full damage and full rep output (partly without refitting) with a very nice versatility. Also it keeps the high level goals of Gallente/Amarr being a drone/laser mix intact, only in a more refreshing way.
This could already work like that. But of course as you all know I will be unhappy without a covert jumpdrive. Thus I'd like to compare my propsal with the Redeemer to find out if further balancing is needed for the Nestor not being too strong in BO fleets.
- The Redeemer has 7.5 effective turrets plus unbonused drones. The Nestor has 8 effective turrets.
- Redeemer has a tracking bonus. Nestor has a rangebonus.
- Redeemer has 4638 armor hitpoints less than the Nestor.
- The Nestor has 1 slot more 2 effective because of the resist bonus.
- The Nestor has half the scan resolution.
I think these are the relevant differences between the Nestor and Redeemer, once on grid engaging a juice gank (bait) target. If you think there is more feel free to call my attention to it.
The conclusion I draw from this comparison is that other than a needed HP nerf, my proposal would be rather balanced even if it would get full BO capabilites (which I am not saying it should, it is not a T2 hull afterall). My reasoning is as follows:
1.While the Nestor has 20% resists, which is about the same as an EANM, the Redeemer has a lowslot more to fit one of those. 2. The low scan resolution basicly forces the Nestor to fit one more Sensor Booster to perform. Which is the a midslot preoccupied by default. 3. The short range encounters most BO fleets will find themselves in, would make a range bonus rather useless and requires a TC more by default to perform as good as the Redeemer. 4. For PVE enouncters both the range bonus and the resist bonus are essential to perform well while HP can almost be neglected completely. The resist bonus could be changed to a local rep bonus instead of nerfing the armor HP. But let's be honest, who wants that? Also the armor bot bonus makes it possible to have enough rep for another Nestor or Stratios in medium or high difficulty exploration sites only in conjunction with the resist bonus.
A Black Ops battleship has the following special abilites:
- Covert Cyno
- Covert Jump Drive
- Covert Jump Portal generators
- No targeting delay after decloaking
- Mulitplied cloaked velocity by 125 per level
- Reduced cloak deactivation delay to 5 seconds
Out of these six, I solely ask for a covert jump drive (as I said earlier, with added range). Alone the 4th and 6th BO ability missing, reduces the capability of the Nestor in BO ganks rather severely. For the WH argument, I say make skilling the jump skills only optional, and you have a "good" ship for WH too, since the rep drones are not killed (as far as I know, maybe someone can test this?) and for cap issues when shooting, each Nestor can fit 2 cap transfers. After having the PVP balancing concerns out of the way, add to that quite a large fuel bay and the ability to bring a cruiser for your scanning buddy and you will have the perfect support ship for long term exploration. . |

Savira Terrant
Valhollr
91
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Posted - 2013.12.27 00:32:00 -
[74] - Quote
Roy Alleyne wrote:P.S. I think low sec would be far to crowded for the Nestor to operate in, the price on its hull is to high for any random pirate not to call in their friends to take it out and it can't simply jump over systems unless Savira is successful in convincing Rise of a jump drive's need on the ship. I would think that the Nestor would be more useful as a support vessel in the depths of null or deap in wh space. Both of which could provide a small fleet with plenty of activities to keep it occupied, PvE and PvP alike, as long as they had access to support facilities that they could take with them. An Orca either requires a player to sit out on all the fun or use an alt. A carrier would work wonders in null and be cheeper than a Nestor but would be useless in Wspace where an orca would be the only option. However, operating an Orca in wh space brings the added worry of collapsing holes, separating your fleet, and prematurely ending the whole op as pilots are forced to head back into Kspace to regroup.
Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?
The only support role I can see for it other than my jumpdrive/cruiserbay idea, is as ON GRID fully effective command ship, dealing damage competitve to at least a navy apoc. Even this would be completely restricted to wormhole C5 and C6 bs fleets and highsec (actually quite nice for Incursions as soon as they change the CS to on grid since efficiency is saved). Any other PVE need not bother with boosts, and PVP fleets are better of with actual command ships. But that wouldn't have anything to do with the Sisters or exploration anymore. . |

Savira Terrant
Valhollr
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Posted - 2013.12.28 03:13:00 -
[75] - Quote
Celia, you are right. The Mobile Depot lacks greatly when it comes to refitting a whole fleet. I somewhat only thought about refitting a few ships before the engagement. Roy, quickly refitting from PVE to PVP setups (and back if you are lucky ) quickly actually is awesome e.g. for wormhole use and quite a convincing argument that goes for it.
I am not sure I can follow your whole argument on your command abilities argument though, especially the part where you talk about the Orca. What exactly is your point there? Please keep in mind, that the Orca is something between a battleship and a carrier.
Sure command ships are cheaper, but they also require the pilot to be an off-grid booster without pay, since having them on grid slightly or severely reduces efficiency, depending of content. So a battleship like the Nestor which while not perfectly efficient for e.g. Incursions, but adds active on-grid boosting without reducing effiency too much will be quite desirable. Also while support is kinda the idea behind the Nestor, I am not seriously suggesting it or find it remotely a good idea for this particular ship and obviously still prefer much better ideas already made. I guess what I try to say is that it is still better than the useless rep bonus and adds versatility... . |

Savira Terrant
Valhollr
179
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Posted - 2013.12.28 12:53:00 -
[76] - Quote
Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive
Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile. . |

Savira Terrant
Valhollr
179
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Posted - 2013.12.29 03:05:00 -
[77] - Quote
Mhari Dson wrote:Savira Terrant wrote:Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile. as-is it'll be seriously cap deficient and very vulnerable after burning 95% of that cap to jump. On top of that, to be worth the 2.2 billion isk pricetag this is going to have it'll need something major for it to be anything more than an overpriced doorstop.
Hey, I am all for the (covert!) JD thing, but non that does not need a cyno to be lit, that would be sheer crazyness. And yes, cap might be an issue, but than again it should never be alone. . |

Savira Terrant
Valhollr
179
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Posted - 2013.12.29 15:09:00 -
[78] - Quote
Veshta Yoshida wrote:... it is my hope that the overall warp speed increases was CCP's first step in their battle against ease-of-movement-through-jumpdrives/bridges and that the need for planning when throwing ones fat across the map is reintroduced (having umpteen logged off cyno alts scattered all over the place does not really need planning).
How nice of you trying to highjack this thread with your bittervet tears... I was almost starting to partake in discussion on this, but no. Not in this thread, which handles a totally different matter. . |

Savira Terrant
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179
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Posted - 2013.12.29 22:16:00 -
[79] - Quote
Silivar Karkun wrote:the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying
If it follows the line of the other ships, then what the hell is that line? Throwing the same bonuses at different hull-sizes surely is not. Especially in the case of exploration ships. . |

Savira Terrant
Valhollr
179
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Posted - 2013.12.31 04:40:00 -
[80] - Quote
Joker Dronemaster wrote:Roy Alleyne wrote:I believe the slot layout is intentionally set up for a nonspecific tank. The ambiguous layout provides for multiple potential fitting styles and potential for flexible combinations. Just because it doesn't cater to your limited EFT Fu does not mean it should be changed. With this layout you can choose any two of these with ease: dps, application, tank. If you can't see how those options mesh then you just need to think outside the box and see the truth of what this Internet spaceship can do. My EFT Fu is not the one that is limited. If you cant see the benefits of a ship having the majority of its slots focused into its primary tank then, Im sorry but your beyond all hope of help. 5 mid slots is plenty to fit a prop mod 3 projection mods and still have a slot left over for utility, on the lows a 4/3 tank/dps spread is preferable to a 4/2 or 3/3.
I would like to offer my opinion on this matter.
A truly versaltile ship, should have neither tank nor weapon bonuses and a slot layout to support this (read 8 weapon slots and a big enough drone bay). In it's current incarnation, the Nestor does not fullfill any of these. And it should not, since - as someone already mentioned - it is not a SOCT ship and also has a suggestive role as exploration ship. I actually don't even like the idea to base a non Jovian ship on this concept. Also, let's not forget that it does have a 4% resist bonus per level, which is better than a lowslot filled with a T2 eanm... not saying the Nestor would not benefit from a 7th lowslot regardless, though.
That being said of course, still think it needs something that makes it better than another ship at something, preferably actual exploration. Even if it will end up as a boring Dominix substitute, it needs to actually perform better than that and I am hard pressed to believe that more reps than a RR Dominix is what makes people choose the Nestor instead, because the Dominix has just plain better application.
And to the one guy who was excited about this battleship "logi platform", I say read through the stats again and adjust your feelings.
. |

Savira Terrant
Valhollr
180
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Posted - 2013.12.31 15:54:00 -
[81] - Quote
Celia Therone wrote:Savira Terrant wrote:Also, let's not forget that it does have a 4% resist bonus per level, which is better than a lowslot filled with a T2 eanm... not saying the Nestor would not benefit from a 7th lowslot regardless, though. Who is going to buy a 2+ billion isk hull and not spring for a 70 million isk imperial navy eanm though? A 3 slot Nestor armor tank is strictly worse than a 4 slot domi tank, giving them both 3 lows for added damage. I just double checked and the domi appears to only tank 1 less dps (cap not considered) if you're using t2 eanms... (This is using the Abaddon as a comparison base as it has 4% armor and you can use 6 slots to tank- the Nestor's base resistances haven't been published as far as I know though.) In fact it looks like the sweet spot where the Nestor tanks better than a domi is when it uses a 5+ slot tank vs a domi with a 6+ slot tank (both one active repairer.) Anything less than that and the reactive armor hardener seems to give the dominix an edge.) So if you fit 2 damage mods to both ships then the domi will have a better tank. If you fit one damage mod to each ship and dual rep then the domi has a better tank. That is just tragically sad. My EFT fu is weak though, so perhaps I missed something?
Expect the same damage profile the Stratios has.
So, stacking penalty vs omni damage will stand in the way of that. Even balancing the resists by using a reactive armor hardener does not change that. There may be a case where having a slot more beats the resist bonus, if you fit against Thermal/Explo (30defense more), but there is no such NPC as far as I am aware and PVP would benefit more from overal balanced resists. On top of that is is not passive.
@Cecilia: Normaly spending 2 bil on a hull means it has something nice going for it and does not necessarily need more tank. In case of the current Nestor the question is rather bewildering, because I would never pay a billion for it, let alone use it for something. . |

Savira Terrant
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180
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Posted - 2013.12.31 23:51:00 -
[82] - Quote
Hey Uriel,
shifting to drone reps I like very much as you might know. I just would not like it as a role bonus. I'd rather have two racial bonuses each, than having a freaking huge list of rolebonuses...
I am also all about the jumpdrive, but if it get's one I don't think it would need an MJD activation delay bonus. What did you envision to do with it? Or did you mean reactivation bonus? The latter would make it perfect for DED sites, so long as we are unable to jump directly to the next gate.
Adoris Nolen wrote:Get rid of the Energy turret bonus/etc, ADD Drone range/tracking bonus & ability to fit those drone control units.
I'd say the opposite. Remove the drone damage bonus. Give it a 100% turret bonus, only four turrets slots and change the range bonus to a tracking bonus per level amarr bs. Than has two highs left to make sure the rep drones are not out of drone control range when using the MJD.
So my proposal for the bonuses:
Amarr: 4% armor resist bonus per level 7.5% tracking bonus per level
Gallente: 20% to speed and armor tranfer amount of drones per level 15% reduction of MJD reactivation delay per level (I know it is a little awkward as Gallente bonus, but makes sense when looking at the lore, with Duvolle Laboratories being the last hands-on corporation for this tech)
Role: 100% bonus to energy weapon damage useless exploration bonuses (should be substituted with a jumpdrive) . |

Savira Terrant
Valhollr
181
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Posted - 2014.01.01 11:47:00 -
[83] - Quote
I am disposable wrote:
Pirate faction ships only get one bonus for each racial ship skill.
Okay then, let's just throw 3 ("useful", 5 if you count all of the current Nestor) role bonuses at a hull to make it work, because "Pirate faction ships only get one bonus for each racial ship" and we are stuck in our outdated game design/balancing conventions forever.
Going by that logic it's okay to buff all the other pirate faction ships by adding 3 role bonuses for each ship - the special abilities don't count, because they are only there to have full damage with additional utility slots and everything is fine because conventions were kept in place.
Sounds like another bittervet in my ears, sorry. . |

Savira Terrant
Valhollr
181
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Posted - 2014.01.01 13:22:00 -
[84] - Quote
@ Miasmos:
Sure, we like expensive ships in Wormhole PVP, so why not... Instead of 15 T3s a bhalgorn and an few Guardians, we just juse an overpriced Dominix fleet of 10 Nestors... or not. . |

Savira Terrant
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181
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Posted - 2014.01.01 21:03:00 -
[85] - Quote
First of all: Did rise ninja edit the 7th highslot into it or did I actually fail to realise it from the start?!
This fat-ass, high-sig ship gives me horrors when trying to justify it as a Logistics platform... even if it were exactly like a Guardian only in a BS hull, it would need like 5 times the EHP (added solely by higher resists) to make it survivable as one. It even has less range, thus sits in the optimal of the hostiles, including the new fancy Armageddon only fleets which suck carriers empty in about 30 seconds.
Really CCP, you made such lovely ships with the Astero and Stratios. Build upon those and don't try to fit a square peg into a round hole.
Please make this ship a real versatile support ship for low alpha environments, where the big hull is not a hinderance to it's survivability in such a role. I actually started liking the idea of being able to fit warfare links (albeit without any bonuses) as a support role.
In the end we would optimally be able to decide between maximum damage output by using all turret slots & drones for damage, using all highs and drones for maximum reps, giving up 6 highs and 5 meds (thus damage/rep and projection) for a variety of warfare links or[/i any combination we desire in between. For example doing only around 600 turret damage, while having one webrange link and one target painter strength link fitted and repping my fellow with drones. Other combinations are of course quite possible.
A ship like that can actually be made by not giving any actual bonuses to the three roles and is an alternative proposal to my previous more specialised one:
[quote]NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 75% MJD reactivation time bonus per level
Special abilities:
Can fit Warfare Link modules Can jump to Covert Cynosaural Fields Cruiser size ship bay
Slot layout: 6H, 6M, 6L; 6 turrets, 0 launchers +rest of stats to be balanced for it, if needed.
This would have: when fitted for max damage - 1001 dps before implants when fitted for max remoterep - 6capstable large remote reps + 5 large bots if you so desire when fitted for 6 unbonused warfare links: up to 468 drone damage [i]or 5 large repdrones capable to pull off 538 - or more if you spend into resists - omni defense on another Nestor or Stratios by themselves, switchable on the fly.
This flexibility in support roles (yes, damage is a support role when talking about exploration) would make this ship really unique. And each role can be scaled to need specification in relation to the other two. It is still specialised in that it is only a support plattform for very small groups of players in need of the versatility, since even a few additional players make just combining other, cheaper ships more desirable.
. |

Savira Terrant
Valhollr
181
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Posted - 2014.01.02 10:08:00 -
[86] - Quote
Uriel, I already know your opinion. Please stop posting your stats over and over again... If you have a new proposal post it once and discuss it, please. No need to post it again and again, especially when someone else had the exact same idea earlier. . |

Savira Terrant
Valhollr
181
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Posted - 2014.01.03 18:03:00 -
[87] - Quote
From the CSM Meeting Minutes in August 2013:
Quote:CCP expressed that they will not introduce new ships with clearly overlapping roles in the future.
That was a good joke! . |

Savira Terrant
Valhollr
181
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Posted - 2014.01.06 22:09:00 -
[88] - Quote
I wish this ship had never happened. Then we could all continue to celebrate the Astero and Nestor, instead of looking at those two as a reminder that they also have an ugly and utterly useless big brother with a description written someone who did not know what the actual use or properties it's going to have. Whoever wrote that wasn't the least bit excited by that ship, clearly evidenced by the lame background for this thing.
Then the first passage emphasises on the stay hidden part so much, that you have to assume it actualy has an ability to back that up. Much of the middle passage was just gameplay/storyline irrelevant babble or dumping real world popular words like alternate power sources and renewable sources onto the reader for who-knows-what reason...
No, let me stop right here. The whole description just reads like it was made to justify everything that went wrong with the ships gameplay and visual design.
Come on CCP. If the shuttle does not have a (even stroyline) reason to be there just remove it from the mesh. You can't be that poor. Because it makes total sense:
Quote:SOE developement boss: "Okay, people! The designgoals of this ship is to stay hidden, while rescuing people from everywhere they could happen to be endangered."
Some designer at SOE: "Hey gotcha, added a rescue-shuttle and shuttle-bay to the Nestor design... ready to go anywhere!"
Engineer: "Oi, we did not manage to give this ship the resources to handle a covert cloak or give it any other cloak bonus, but instead we magically reduced the mass of the Nestor so it will be totally save wherever it will go! Oh, and also there is absolutely no need for a shuttle anymore, since the Nestor itself will now be able to land on planets and snuggle into space structures to rescue people... all hail the space magic!"
Designer: "But... wait! It took so much work to design this really cool bay and shuttle! I want, want, want!"
Boss: "Okay, okay. We leave the shuttle in the plans. But after each and every Nestor is built, we will send in an engineer to mothball this useless piece of trash! Mh, but not being able to cloak might pose a problem... how will we keep it save and hidden now?"
Enineer: "I have the perfect idea! We give this thing remote repairing amount bonus to boot and also a range bonus for good measure. That will show them!"
Boss: "Okay. I never heard of an SOE operation supporting agressors with free spareparts, but if no one has a better idea let's do this. Now what will we do about the low scan resolution then? It would need the best of all battleships, to even remotely compete with the logistics cruisers out there!
Guy from marketing: "Stop right there! We don't have development budget left, but with the right marketing we can sell this piece of s... I mean wonderfully designed beautiful hull as a trophy for capsuleer hangars!"
... . |

Savira Terrant
Valhollr
185
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Posted - 2014.01.07 19:03:00 -
[89] - Quote
If CCP really wants to stick with this remote rep stuff - which I don't like at all, just to be clear - I believe that it should have an advantage over the cruisers - not range though, I guess. This can be achieved in a multitude of ways. But my take on that would be as follows:
Instead of a rep amount bonus, combine a cycle time bonus with an activation cost bonus. Make it so that it can lock as fast as a Guardian when the Nestor has two resolution scripted T2 sebos and a T2 signal amplifier fitted (would be between 145 and 150 mm base resolution if I am correct). At the moment not even 4 faction sebos are enough to do that, by the way. This way, reps would reach faster, which is oftentimes more imperative than more rep amount.
I believe that the need for more capmods (read captransfers since it will need it's lowslots for tank and the rest of the medslots for eccms), will balance the actual rep amount to that of a Logistics cruiser. . |

Savira Terrant
Valhollr
186
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Posted - 2014.01.08 12:43:00 -
[90] - Quote
CCP Rise wrote:Lots and lots that was already mentioned by CCP before, just repeating the same old without actually adding any new argument.
Well, it was you tugging it in the direction of a exploration battleship, before we even heard about a sisters battleship is in the works, by emphasising these roles on the frigate and cruiser. Then it was in the works and you wanted a scanning and hacking bonus on the hull, further emphasising it's role on exploration. We just tried to tell you how to make it actually useful for this role, nothing more.
Another few points.
1. I argued before that a faction ship -pirate or not - should not be based on the SoCT design philosophy in the first place. 2. I argued before that this is the wrong time to even consider implementing a SOE battleship - since BO and pirate ships need rebalancing first - CCP is falling back into their habit of more bling instead of healthy game mechanics/balance just on a smaller scale. 3. I argued before that a logistics battleship (espescially with the Nestors stats) is not a remotely good alternative to Logistics cruisers in any case. 4. You say we tug it in a direction we want this ship, but you do the same thing yourself, by tugging it in the direction of a more survivable Dominix with less damage and damage application and then add arbitrary bonuses noone would ever make use of on a battleship. 5. We did not have any questions at all, but disagreed with the overall design philosophy of this piece of garbage and seeing that you did not reconsider this at all really makes me wonder, why Team Game of Drones even makes feedback threads these days.
Can someone please tell me why I still waste so much of my time in the balancing threads by Fozzie and Rise? Shouldn't I know better by now?  . |

Savira Terrant
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186
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Posted - 2014.01.08 17:27:00 -
[91] - Quote
MukkBarovian wrote: Next a jump drive isn't actually an exploration tool at all. Someone has to light a cyno, which means that that person was the explorer, probably in a recon. A jump drive or a covert bridge is a bonus to rapid deployment. Furthermore if this had a black ops style jump drive it would be the most powerful thing capable of appearing through a covert cyno in terms of tank, gank, and rep. Speaking as a member of an alliance that regularly drops black ops battleships onto things, we would all switch in an instant to Nestors, cost be damned.
I would like to remind you of all the proposals, giving it a covert jump drive without e.g. the rep bonuses or other such things you say is overpowered. The jumpdrive should be the base for rapid deployment around which an exploration battleship would be balanced to finish off the harder DED sites. Time plays a very, very substinantial role in finishing them safely, which is why people already use their carriers to jump in their Marauders - which are almost unkillable when employing MJD. . |

Savira Terrant
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188
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Posted - 2014.01.08 23:20:00 -
[92] - Quote
Kagura Nikon wrote:People are REALLY spoiled. THey want a ship with domi bonuses.. both of the,,, abaddon bonus, AND guardian bonus.. and covert ops bonus?
WTF guys? ARE YOU GUYS PLAYING THE SAME GAME AS I AM ?
We don't want the all at the same time. We just compare it to all those roles to make clear that it lacks in all departments and thus no incentive exists to choose this over another ship... . |

Savira Terrant
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188
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Posted - 2014.01.09 09:40:00 -
[93] - Quote
Shinzhi Xadi wrote:I am disposable wrote:XvXTeacherVxV wrote:Hostility towards devs and other forum posters only discourages developers from engaging threads like this at all. You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway.
I would like to hear Rise's thoughts on some of the other changes that were mentioned though, like a cloaked speed bonus or a non-covert jump drive. I was leaning toward a jump drive, but the cloaked velocity bonus would help this ship get around both k-space and wormholes without making it overpowered. Warp core strength could too, but I think that's the tackier of the suggested solutions. I'm not moved by posts that rarely ever come, and when they do, are completely dismissive. I'd be more appreciative if they came out and stated that they aren't really looking for our input and that all design decisions are 99.9% determined internally, because as far as I can tell this feedback thing is a giant farce. I have to agree here, this ship is stupid, its super expensive, not really good at anything. I can't think of any use for this ship for my high sec mission/scanning alt. And taking a ship this anemic, and this expensive into low/null, seems like you might as well self destruct it, since it won't last long at all.
Well, it was the same with the Bastion module which left the base hull basicly untouched even though there were many people in that Marauder thread that had prefererred an actual rebalance (and leaving PVP off the table for that matter). And the only thing the Bastion module really accomplished was to make fittings cheaper and PVE even easier (read boring) than before. The only real reason to use Bastion is to solo Vanguard sites, but who would ever do that? My point is: I should not be surprised. . |

Savira Terrant
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188
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Posted - 2014.01.09 14:50:00 -
[94] - Quote
James Amril-Kesh wrote:It warps faster now guys every problem with the ship is totally fixed and it's now worth using.
Not.
This.
Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver
Au contraire! We want useful bonuses/abilities to replace the redundant ones. . |

Savira Terrant
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Posted - 2014.01.09 15:45:00 -
[95] - Quote
Kagura Nikon wrote:Steph Livingston wrote:Savira Terrant wrote:Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver Au contraire! We want useful bonuses/abilities to replace the redundant ones. Just to put it in perspective, every other pirate fraction BS has one special ability bonus. It may not have the same damage of the other factions, but you could argue the RR amount / distance bonuses are worth about the same advantage, but a different role. The fact that the Nestor also receives a scan bonus, laser optimal bonus, mass bonus, warp bonus, and analyzer bonus, is just icing on the cake. If they straight up dropped a few of the bonuses the ship would still be balanced, it would just have a more defined role. That is exactly what I meant to say. It already is the most bonused ship ever seen. The ship is strong. The problem lies elsewhere, on the fact that logistic ships are TOO strong.
And I meant to say that "we" want a battleship for exploration, balanced around a jump drive. If that means no analyzer-, scan-, laser range-, warp-, mass-, RR-, and drone bonus - so be it. . |

Savira Terrant
Valhollr
188
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Posted - 2014.01.09 20:49:00 -
[96] - Quote
James Amril-Kesh wrote:PotatoOverdose wrote:CCP Rise wrote: I think a jump drive would mean redesigning the entire ship.
TBH this might be a good idea with or without the jump drive. Let's take a step back for a minute, because there is an obvious disconnect between many of the posters in this thread and the vision you present. Exactly. Scrap the current design. Forget whatever plan you had originally. It isn't going to work. The ship is all over the place and doesn't do anything well enough to justify its price.
This. . |

Savira Terrant
Valhollr
189
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Posted - 2014.01.09 22:07:00 -
[97] - Quote
Kagura Nikon wrote:Rise, please read this:
I know sometimes I am a bit.. agressive when I complain of your ideas. But this time I agree with you. But I hope you can take this as an opportunity to eveluate somethign. Why people think all these bonuses are weak?
Because T1 and t2 logis are both far too powerful!!!!
Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship.
OMG?! How did we get from making this thing reasonable to nerf the **** out of everything else? lol . |

Savira Terrant
Valhollr
191
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Posted - 2014.01.09 22:27:00 -
[98] - Quote
Vladimir Norkoff wrote:Well still can't think of a useful purpose for this ship. .. Maybe a possible solution is to start adding in Hack/Relic stuff to missions? That way it could be useful there. Not saying that the Hack/Relic should be needed to complete the mission, just an added bonus on top. I don't know. Still just seems a massive waste of ISK for little actual benefit. Hopefully there is more to the Nestor that I am just not seeing.
No offense Vladimir. But this one is also nice: "Let's add stuff to the most boring part of the game, to make a crappy ship 'needed'." Somewhere some CCP employee actually mentioned "possible future features" as a use for the hacking abilites of this ship, that seemingly none else will be able to run better... CCP is adding this ship to the game right now though. . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.11 16:15:00 -
[99] - Quote
Silvetica Dian wrote:[quote=Omnathious Deninard] My alliance mates have tested it on sisi as a spider tanked BS and run it against spider tanked domi's. It is far far superior to the domi in that set up. And we need a "superior" Dominix for what exactly? . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.12 03:10:00 -
[100] - Quote
Arthur Aihaken wrote:Arne Aratur wrote:Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. This one's niche is exploration. Give it a Covert Ops cloak and you'll have thousands of happy campers...
Do that and you accomplished nothing to add for the exploration niche. Trying to hide a battleship during travel is a stupid idea. Especially after the warp changes. . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.12 04:41:00 -
[101] - Quote
Arthur Aihaken wrote:Right, because they're so fast those darned things...  Good luck being in warp fast enough. Even if you are, they will just have another chance at the next gate. . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.13 23:48:00 -
[102] - Quote
Please guys. Why do you start asking for a covert cloak and the RR bonuses? Just drop RR already and make this ship usable to support exploration. And yes if that means it will end up as a 2 billion (or whatever) non plus ultra anom and DED runner (which does not nessesarily mean most DPS), so be it. . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.14 20:01:00 -
[103] - Quote
PopeUrban wrote:Simple idea:
What if we left its current middle of the road bonuses, and gave it its own module:
Remote Computation Subprocessor (high)
This module adds +10 to targeted ships virus strength. This module reduces targeted ships probe scanning times by 50%
Tada. Exploration support ship with some teeth. Give it a nice hefty range bonus so that it's operational at around 100km to cover a whole site's worth of buddies from the middle, and you've got a sensible centerpiece of your exploration fleet.
Haha, I like this idea of adding virus strength remotely. Problem would be that there is no content hard enough to crack really.. or are ghostsites that hard? . |

Savira Terrant
Valhollr
193
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Posted - 2014.01.15 02:01:00 -
[104] - Quote
ASadOldGit wrote:Arthur Aihaken wrote:I think the best alternative is to postpone it... I'm inclined to agree. There's been a few threads about battleships being dead or useless over the last few months, and the marauders threadnaught was probably the biggest I've ever seen, and unless CCP learnt from that thread, the Black Ops thread is going to be even bigger. Until they've properly defined the existing BS roles, it's just too early to introduce a new battleship. Get that Blops balance pass done first. As others are suggesting, I'm leaning more towards making it a BC, at the moment.
What was there to be learned from? 70% of it was bs and namecalling. . |
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